We don't rip creators off. We don't take your game from you. The free, unlicensed route exists — it always has — but that's not what we're interested in. We'd rather do it legitimately: convert your title from the original ROM into our own digital code, or recreate it faithfully with our AI tools, only with your approval, and pay you a fair share of every play. Here's exactly how, out in the open.
← Back to the arcadeFrom every single play, one fifth of the income is ring-fenced for licensing — held aside to pay the rights-holders of the games we rebuild. This isn't a promise for "someday." It's a line in our accounts from day one, before we take a cent of profit.
When a licence is signed, that fund is what pays the royalty. Until then it accrues, so the moment a rights-holder says yes, the money is already there.
Our AI tools can take a title two ways: convert the original ROM you own into clean, modern digital code, or recreate the game faithfully from scratch from documented behaviour. Either way it's done in our own name, every asset credited — and nothing happens without the rights-holder's authority.
When we approach a publisher we make a real offer: a 20% royalty on every play, fully audited numbers, and our converted code on the table if they want it. We'd rather knock on the front door and be told to wait than go around the back — and nothing ships without your signature.
Here's the hard part, said plainly: a lot of classic-arcade licensing is stuck in another era. You often can't find who to ask, there's no modern deal on offer, and a new audience discovering a 40-year-old game gets treated as a licensing problem rather than what it actually is — an opportunity to put a beloved game in front of more people than it's seen in decades.
Right now that path to say yes barely exists for anyone but the biggest buyers. We want to change that. The people doing it properly — asking permission, paying creators per play, keeping the game faithful — should have a real, repeatable deal to meet, not a form letter. Part of our negotiation is asking publishers to modernise: to see a growing audience as expansion, not a threat.
We're not here to fight anyone. We're here to prove there's a legitimate path that pays, credits, and respects the work — and that the audience is worth saying yes to.
Public-domain and our own original games are free to play right now. Faithful rebuilds of still-owned titles sit behind a members gate while we negotiate — visible, honest about their status, and not open to the public until a licence exists.